"STARGATE ATLANTIS" and other related entities are owned, (TM) and © by MGM Television and Double Secret Production in association with Gekko Films and The Scifi Channel. This transcript is posted here without their permission, approval, authorization or endorsement. Any reproduction, duplication, distribution or display of this material in any form or by any means is expressly prohibited. It is absolutely forbidden to use it for commercial gain. For Entertainment and Educational purposes only. No infringement intended.
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TRANSCRIPT:
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ATLANTIS. COMMISSARY. Open on a table at which sit two men facing
each other. On the table between them is a chess board with a game
in progress. The two men are sitting silently: one is staring
intently at the other, while the second man is gazing at the board,
equally lost in concentration. Ronon sits at a table nearby with a
tray of food in front of him but for once, he is not stuffing his
face. He *is* eating, but mostly he's watching the two chess
players. Elizabeth comes in with a tray of food and walks over to
Ronon's table.
WEIR: May I join you?
(He nods. She sits down next to him and sees what he's looking
at.)
WEIR: It's called chess. It's a game.
DEX: They've been sitting there like that since I sat down.
WEIR: Those two, they play every single day.
DEX: Neither one of them's even blinked yet.
WEIR: Well, it's not really a game action.
DEX: I can see that.
WEIR: It's all about strategy. (She indicates the man looking at
the
board.) He's planning his next move, and the move after that,
and
the move after that.
DEX: I guess you do a lot of that around here.
WEIR: Yes, we do. I take it that's not how you prefer to do
things.
DEX: No. (He stands up and picks up his tray.) I'm leaving.
WEIR: Hey, Ronon, wait. Just because we do things differently,
doesn't mean we can't learn from each other; and Colonel
Sheppard has
already invested an incredible amount of time and energy trying to
make you an integral part of his team.
(Ronon looks down at her.)
DEX: I meant I'm leaving the table.
WEIR (looking embarrassed): Oh.
DEX: Is that OK?
WEIR: Yes, of course. I'm sorry – I, I thought ...
(She is interrupted by Rodney's voice coming over the radio.)
McKAY (over radio): Doctor Weir?
(Elizabeth activates her radio.)
WEIR: Rodney, what is it?
McKAY: Something you should see here.
WEIR: I'm on my way. (She stands and turns to Ronon.) I'm
leaving
too!
DEX: OK.
WEIR: OK!
CONTROL ROOM.
WEIR: What is it?
McKAY (indicating a point on a scanner screen): That is the signature
of an Ancient ship called the Aurora. With the ZedPM now powering
the city, we've been reactivating dormant systems. That one
tracked
the location of Ancient ships during the war.
SHEPPARD: A warship?
McKAY: See, look at his eyes all lighting up again. It's
Pavlovian.
I cross-checked the logs. They were on a reconnaissance mission.
When we activated the ZedPM, the city must have sent out some kind of
an automated subspace beacon recalling ships back to Atlantis.
WEIR: How long before it gets here?
(Rodney turns and starts typing.)
McKAY: Well, given that it's at the edge of the Pegasus galaxy,
let
me see ... carry the four ... Forty-two million years. Should we go
wait on the porch?
SHEPPARD: So we take a Jumper through the nearest Stargate, check it
out.
McKAY: Clever, but wrong.
SHEPPARD: There are no nearby Stargates.
McKAY: Not within Jumper distance, no.
WEIR: Which leaves us only one way to get there.
DAEDALUS. Elizabeth and Caldwell are walking along on their way to
the Bridge.
WEIR: Please don't force me to remind you that I do have
discretionary power to utilize the Daedalus ...
CALDWELL (interrupting): I'm well aware of the extent of your
powers,
Doctor Weir.
WEIR: Colonel, do we *have* to ...
CALDWELL (interrupting again): Relax, Doctor, I happen to agree. The
value of an Ancient warship in our hands instead of the Wraiths'
is
more than enough incentive for me.
WEIR: Good! Colonel Sheppard's team is ready to go.
CALDWELL: My crew can handle this.
WEIR: My team has far more experience with Ancient technology.
CALDWELL: My people will only get that kind of experience by going on
this kind of a mission.
WEIR: Not *this* mission. We discovered it: we check it out. Your
crew can cut their teeth on somethin' else.
CALDWELL (irritably): Fine. Have Colonel Sheppard's team ready
to go
in an hour.
WEIR (smugly): They're ready now.
(She and Caldwell enter the Bridge to find John, Rodney, Teyla and
Ronon waiting for them. Elizabeth smiles proudly at them. Caldwell
just looks peeved.)
LATER. Daedalus comes out of hyperspace. Rodney checks a screen
showing the location of the Aurora.
McKAY: We should have visual soon.
(He turns to walk to the front windscreen where the other members of
his team are already standing.)
WEAPONS OFFICER: Sir. Detecting a second ship.
(Rodney walks back to the screens. A member of the Daedalus crew is
in his way.)
McKAY: Move. (He checks the screen.) Huh – looks like a small
Wraith vessel.
SHEPPARD: Dart?
McKAY: No, bigger. Some sort of a scout ship? Probably after the
same thing we are.
PILOT: It's altering course – coming straight at us.
SHEPPARD: Must have seen us drop out of hyperspace.
CALDWELL: Weapons range?
WEAPONS OFFICER: Five seconds. (Five seconds later) Target is locked.
CALDWELL: Fire.
(Two missiles head away from Daedalus. Everyone waits anxiously
while the Weapons Officer watches his screen. Finally it confirms
the kill.)
WEAPONS OFFICER: Target is destroyed.
CALDWELL: All these years and just *now* the Wraith find this ship?
McKAY: Well, all these years the Aurora lay dormant. The signal from
Atlantis woke it up, making it visible to the Wraith as well as us.
(Teyla turns to look out of the window and sees something.)
TEYLA: Is that it?
(Everyone looks. The Aurora is a huge ship but is very beaten up.)
SHEPPARD: Looks like it was in a helluva fight.
DEX: And lost.
CALDWELL: Life support?
WEAPONS OFFICER: Negative, sir.
CALDWELL: Looks like you're gonna have to suit up, Colonel.
SHEPPARD: On our way. (He and his team head out.)
AURORA. The team, wearing spacesuits, is beamed onto the ship.
It's
very dark and they shine their torches around.
SHEPPARD: Should be just outside the Bridge.
(They walk to a closed door. Dex prises it open and they walk
inside. The opposite wall, which was presumably the front of the
ship, has gone and the Bridge is exposed to vacuum.)
DEX: You mean what *used* to be the Bridge.
(They look around.)
TEYLA: Colonel Sheppard?
(The team goes over to join her. Just off the Bridge she has found
what look very like a large number of stasis pods, each with someone
inside.)
McKAY: Stasis pods. [Told you.] They're still powered up.
DEX: Stasis?
TEYLA: We found a similar pod in Atlantis. It keeps a person alive
for many years in a type of frozen hibernation.
DEX: If you call that living.
McKAY (looking into one of the pods): This one's uniform is
different
from the others. Maybe the Captain?
SHEPPARD: Or his maitre d'.
McKAY: Life sign indicators are active. These capsules must have
some kind of a shielding – that's why the Daedalus'
sensors were
unable to pick them up.
(Teyla looks upwards.)
TEYLA: Look at all of them!
(The others look up. The ranks of pods stretch up the wall as far as
they can see from the light of their torches.)
SHEPPARD: That's just on *this* deck. Who knows how many more
there
are on the rest of the ship? (He turns to Rodney.) Look, our time
in these suits is limited. Can you get life support up and running?
McKAY: I'm on it.
(As Rodney heads off, John turns to the nearest pod, the one of the
man they've designated the Captain, and wipes the frost off it.
The
man inside looks very old indeed.)
LATER. Life support has been restored and the team is out of their
spacesuits. However, only minimal power has been restored and the
ship is still very dark. John is reporting back to Colonel Caldwell
over the radio.
CALDWELL: They're *all* alive? The entire crew?
SHEPPARD: Well, they're in a kind of suspended animation.
McKAY (who has hooked up some equipment to a stasis pod): Not
*entirely* suspended, however. The pod has slowed their aging
considerably but the bodies are virtually moribund.
SHEPPARD: Teyla and Ronon are searching the rest of the ship. My
guess is there's hundreds.
CALDWELL: Is there anything we can do for them?
McKAY: Well, reviving them's out of the question. Look, the pods
are
the only thing keeping them alive.
SHEPPARD: What are we gonna do with them, then?
(Rodney hooks up another doohickey to the pod and looks at his
screen.)
McKAY: Wait.
SHEPPARD: What?
McKAY: There's something going on. This pod is magnetically
shielded! I'm reading cortical signals!
SHEPPARD: Which means ...?
McKAY: The pod's equipped with a neural interface. It's
indicating
definite brain activity, as though they were perfectly conscious. If
all of these pods are interconnected, it's highly possible these
people are, in fact, communicating with each other.
CALDWELL: This has been going on for ten thousand years?
McKAY: Possibly. It was a way of keeping their minds occupied until
they were rescued.
SHEPPARD: That is one long conversation.
McKAY: Yeah, well, more likely the interface was reactivated when the
recall beacon from Atlantis was received. Either way, the neural
feedback loop is incredibly active.
SHEPPARD: Any way to figure out what they're saying?
McKAY: Yes, of course – it says right here: "Why is the smart
one
having to stop and answer so many questions?"!
CALDWELL: It's a fair question, Doctor.
McKAY (irritably): Of *course* it is! Being able to communicate with
a living Ancient is the opportunity of a lifetime, but this system is
a highly complex system which I will have ... (He trails off.) Wait
a minute.
SHEPPARD: What?
McKAY: Answering your question. (He activates his radio.) Teyla.
Found any more of the pods?
TEYLA (over radio): Yes, many, and there are many more decks we have
yet to search.
McKAY: Are any of the pods empty?
TEYLA: A few.
McKAY: Perfect.
LATER. John and Rodney have joined Teyla and Ronon in another large
dark room where a couple of the pods are empty. Rodney has hooked up
his magic laptop to one of the pods.
SHEPPARD: You sure this is such a good idea?
McKAY: What's the matter, Colonel? Don't trust me?
SHEPPARD: No.
McKAY: Fine!
CALDWELL (over radio): You're proposing actually freezing
yourself in
one of those things?
McKAY: I should be able to tap into the neural network without
actually initializing stasis. Look, it won't take long.
I'll be in
and out. (Caldwell looks doubtful. On the Aurora, John looks
equally doubtful. Rodney tries to explain it to him.) Look, the
quickest way to figure out what is going on in there is to tap into
the system and communicate directly with the Captain. Need I remind
you of the obvious value in this?
TEYLA: But is it safe?
McKAY: Would I be volunteering to go if it wasn't?
DEX: No.
SHEPPARD: Which is exactly what makes it safe enough for *me* to go.
McKAY: What?
SHEPPARD: Better to have you on the outside in case something goes
wrong.
McKAY: It won't!
SHEPPARD: But if it does ...
McKAY: It won't! How many times do I have to say this?!
TEYLA: Rodney. Between the two of you, if something *were* to go
wrong, which would be the greater loss?
McKAY: Well, I've never thought of it that way but ... (he looks
at
John) she's right. *You* should go.
(John looks at Teyla, who looks back at him, keeping her face
completely straight. Ronon turns away, possibly to hide a smile.)
SHORTLY AFTERWARDS. John is now lying in an open and empty pod.
McKAY: Now remember, the system creates a direct feedback loop
between the processor and your brainwaves, so when you wanna
disconnect, you'll need to, um, well, really concentrate.
SHEPPARD: You mean think it.
McKAY: I think it'll probably take a little more than that,
otherwise
you'd be popping in and out of the thing every time it crossed
your
mind.
SHEPPARD: So ... there's no place like home?
McKAY (in a weary voice): If that works for you. Now, I should be
able to monitor your EEG patterns, so in the highly unlikely event
that something anomalous should present itself, I should be able to,
uh, disconnect you manually.
SHEPPARD: Good.
McKAY: ... without *permanent* brain damage.
(John looks at him suspiciously.)
SHEPPARD: Rodney?
McKAY: Well, the opportunity to speak to a living Ancient is worth
the risk, hmm? Now, when I close the lid, the pod system should
activate. Ready?
SHEPPARD: I *was*!
McKAY: Good!
(He types on his laptop and the pod retracts into the wall and the
lid closes over John. John opens his eyes and finds himself standing
in a brightly lit room. It's the same room he was in before but
it
looks very different filled with light. He is wearing an off-white
jacket and trousers.)
SHEPPARD: This is weird! (He looks down at himself, then walks
around the room. There are what look like computer panels around the
wall, and a ladder is set into one wall to enable people to climb
from one deck to another. Still looking around, he pats his uniform
to see if there's anything in the pockets. Just then the doors
slide
open and a crewman walks in.)
CREWMAN: Who are you?
SHEPPARD: Lieutenant Colonel John Sheppard. I'm part of an
expedition ...
(The crewman raises a small device, presumably a weapon.)
CREWMAN: This deck is restricted. How did you get in here?
SHEPPARD: My team discovered your ship. Your crew was in a stasis
pod. We decided to tap in ...
CREWMAN: Stay where you are. (He activates a communications device
on his collar.) Security to Engineering deck.
SHEPPARD: You don't need to call security. (He starts to walk
toward
the crewman but stops when the man raises his weapon again.)
CREWMAN: *Stay* where you are.
(John sighs and keeps his hands in plain sight.)
(Shortly afterwards, two members of security have arrived and they
and the crewman are escorting John to the Bridge. The doors open and
they walk onto the Bridge. Undamaged, it is full of people, all
wearing similar off-white suits to John. A woman, Trebal, is
reporting to the Captain. Trebal is in her early thirties, has long
blonde curly hair and is very attractive. The Captain is male,
perhaps mid-fifties [I'm useless at guessing ages] and does
indeed
have a slightly different uniform to the others.)
TREBAL: The hyperdrive construct modifications are commencing, sir.
CAPTAIN: Make certain the equations are entered in the correct
sequence. We don't want to overload the control conduit.
TREBAL: Yes, sir.
(The Captain turns around in his chair and sees John standing behind
him, smiling at him.)
CAPTAIN (to the crewman): Is this him?
CREWMAN: Yes, sir.
CAPTAIN (to John): You wear the uniform of my crew but I don't
know
you.
SHEPPARD: My name's Lieutenant Colonel John Sheppard. We
discovered
your ship. We found you and your crew in the stasis pods; we decided
to tap into the system in order to communicate with you.
(He smiles as if confident that this will explain everything. The
Captain and Trebal, however, look at each other, bewildered.)
CAPTAIN (to John): "The system"?
SHEPPARD: This – this, uh, virtual reality. (The Captain still
looks
confused.) You do know this is kind of simulated? (The Captain and
Trebal again exchange glances. John looks round at the guards behind
him. They too clearly aren't buying it. He turns back to the
Captain.) Is there some place more private we can talk?
(Shortly afterwards, John watches as a barred door lowers over the
cell that he has just been placed in.)
SHEPPARD: It's not exactly what I meant by private.
(The Captain and Trebal are on the other side of the bars.)
CAPTAIN: I wanna know who you are and how you got aboard this ship.
SHEPPARD: I told you: my name's Colonel John Sheppard – part
of an
expedition ...
CAPTAIN: *What* expedition?
SHEPPARD: Let me bottom line this for you. We came from Atlantis
–
except it's not quite the Atlantis you remember. Ten thousand
years
have gone by since you left. Look, I know all this sounds strange,
but I'm telling you the truth. Right now you're all in your
stasis
pods aboard Aurora. The ship's been derelict for centuries.
None of
this is real. I expected you to know that.
TREBAL (to the Captain): You don't have time to bother with this
nonsense. The hyperdrive modifications are much more pressing, sir.
SHEPPARD: What kind of hyperdrive modifications?
CAPTAIN: We're attempting to modify our propulsion in order to
return
to Atlantis as quickly as possible. *Then* we'll see if
you're
speaking the truth.
SHEPPARD: Look, the Atlantis you know doesn't exist any more.
During
the war with the Wraith, the city was evacuated back to Earth.
CAPTAIN: Evacuated? Why would we do that?
SHEPPARD: Sir, the war was lost.
CAPTAIN: *Nothing* is lost. Not yet. I have vital information
concerning a weakness in Wraith technology and when I deliver the
communiqué in my possession, the tide will most certainly turn in
our
favour.
SHEPPARD: That's right! The Atlantis mission log said you were
on a
recon mission. What-what-what kind of weakness are we talking about?
CAPTAIN: That information is reserved for the Council.
SHEPPARD: There *is* no Council any more!
TREBAL: Sir, we must return to the Bridge. (She and the Captain turn
to leave.)
SHEPPARD: Wait! According to the logs, the Aurora left Lantian space
during the siege. That means the city had already been sunk to the
bottom of the ocean. (The Captain and Trebal turn to look at him.)
You're wondering how could I know that!
CAPTAIN: Yes!
SHEPPARD: Because that's where it was when we found it!
TREBAL: We're wasting time, sir. You need to attend to the
hyperdrive. (She and the Captain turn to leave.)
SHEPPARD: Wait! The information in that communiqué could still be
incredibly valuable to us!
(Trebal and the Captain keep going, and the door to the Brig closes,
leaving John alone. He makes an exasperated sound, then looks around
to make sure that there are no cameras in the room. He braces
himself, then closes his eyes and concentrates. After a couple of
seconds, he cracks one eye open and peers around but he's still
in
the cell. He opens his eyes, looks around in an annoyed way, then
closes his eyes again.)
DERELICT AURORA. The lid to the stasis pod opens and the pod slides
out of the wall. Rodney, who was sitting nearby, stands up and walks
over to John as he opens his eyes.
McKAY: So?
SHEPPARD (looking around): It worked!
McKAY: Well, of *course* it worked!
(John sits up and swings his legs over the side of the pod.)
SHEPPARD: For a minute I thought I was gonna get stuck there. (He
looks around.) Where's Teyla and Ronon?
McKAY: Well, Caldwell sent them to search the ship's armoury.
SHEPPARD (his eyes lighting up): Yeah?!
McKAY: No. Unfortunately it was depleted of drones. So, what
happened? Were you able to communicate with the Captain?
SHEPPARD: Face to face – pretty impressive in there, and they
have
the whole virtual reality thing going on.
McKAY: Actually, the correct term is "virtual environment".
SHEPPARD: Yeah, whatever.
McKAY: So what did you find out?
(John picks up his radio headset and loops it around his ear.)
SHEPPARD: For starters, I have to go back.
DAEDALUS.
CALDWELL: What do you mean you have to go back?
SHEPPARD (over radio): The Aurora was on a recon mission. The
Captain was carrying a communiqué back to Atlantis. In it is
vital
information about a weakness in Wraith technology.
CALDWELL: What kind of weakness?
SHEPPARD: Well, that's why I have to go back – he didn't
tell me.
He's trying to modify the hyperdrives in order to get back to
Atlantis faster to deliver it.
McKAY: Well, did you mention that that's impossible given that
they're living in a virtual environment?
SHEPPARD (straight faced): No, Rodney, that slipped my mind.
McKAY: Well, I would have thought that would have been the first
thing ...
SHEPPARD: Of *course* I mentioned it! They don't remember
putting
themselves in stasis. Consequently they had no idea who I was or how
I got there.
McKAY: Well, why would the pods do that?
SHEPPARD: It's a good question, and another reason I should go
back.
What do you think, Colonel?
(Caldwell thinks about it for a moment, then reaches a decision.)
CALDWELL: Go.
VIRTUAL AURORA. John opens his eyes and is back in the Brig. He
walks nearer to the door and calls out.
SHEPPARD: Hullo! Anybody there? (The main door opens and a guard
walks in.) Hi. I really need to talk to the Captain.
GUARD: Why?
SHEPPARD: Tell him I'm ready to make a full confession.
(The guard leaves the room and the door closes behind him.)
DAEDALUS. Caldwell looks at a screen on the wall of the Bridge.
CALDWELL: Doctor McKay?
McKAY (over radio): Go ahead.
CALDWELL: Long range sensors have just detected two Wraith cruisers
heading this way, no doubt coming to investigate why their scout ship
was destroyed earlier.
McKAY: What's their ETA?
CALDWELL: Little over an hour, and I plan on being long gone by
then. What's the status there?
(Rodney is engrossed in a screen that he is sitting and reading.)
McKAY: I've been able to decipher some more of the programme.
I'm
actually reading neural tracking signatures of the entire crew as
they make their way through the ...
CALDWELL: I meant Colonel Sheppard's status?
(Rodney looks startled, having clearly forgotten all about John while
he was playing with other things. He checks his laptop.)
McKAY: Oh, him. Yeah, well, he's, uh, he's still in the pod.
CALDWELL: Understood. Just be aware of the time constraints with the
Wraith ships approaching. We can't risk being discovered.
McKAY: Yes-yes-yes-yes-yes, ticking clock. Anything else?
CALDWELL: If he's not out of there in thirty minutes, disconnect
him
manually.
McKAY: Right.
VIRTUAL AURORA. The door to the Brig opens and Trebal comes in. The
guard stands in the doorway behind her.
SHEPPARD: Where's the Captain?
TREBAL: He has more pressing concerns at the moment. He sent me in
his stead. I was told you were ready to make a full confession?
SHEPPARD: Yeah, well, no. Actually, um, I just wanted to talk to him
to try to convince him that, uh, we're on the same side.
TREBAL: Perhaps you would have more success if your story were not so
preposterous.
SHEPPARD: It's not preposterous.
TREBAL: You say you're from Atlantis.
SHEPPARD: Yes.
TREBAL: And yet you also say that Atlantis has been evacuated.
SHEPPARD: Yes. Well, it *was* – ten thousand years ago. Look,
we
just discovered it last year.
TREBAL: You "discovered" it.
SHEPPARD: We came from Earth. We found the city deserted, we set up
base, we've been living there ever since. That's how we
found you.
We saw the Aurora on one of the city's long range sensors. Even
after all these years, the Wraith are still causing a lot of
problems. We've managed to hold them off for now, but we could
sure
use that information about the weakness in their technology.
TREBAL: Only the Captain has access to the communiqué.
SHEPPARD: Then let me talk to him. I can deliver the message
myself. The quicker it gets back to Atlantis, the better for all of
us.
TREBAL: You seem sincere.
SHEPPARD: Yes, I am. Uh, *very* sincere. (He smiles at her, turning
on the full force of the Sheppard charm.) I would be very, very
grateful. (He puts his hands onto the bars, and jolts back as the
electrified bars zap him.) Ow! (He shakes one of his hands.)
(Trebal smiles.)
TREBAL: I'll speak to him for you.
(She leaves the room and the door closes behind her. John shakes his
other hand.)
SHEPPARD: Ow!
DERELICT AURORA. A door opens to reveal Teyla and Ronon on the other
side. The room they are in has many stasis pods in it. Dex, aiming
his blaster cautiously, looks through the door into the next room
and lowers his blaster.
DEX: More of the same.
(Teyla is still looking at the pods in the first room as she walks
forward.)
TEYLA: Shh. I am counting. I do not want to lose my place.
DEX: I counted three hundred and seventy-six. No, wait, three
hundred and ninety-eight – forgot about the Infirmary.
There's
twenty-two in there – or is it twenty-three? (Teyla throws him a
black look.) Sorry.
(Teyla makes her way into the next room and walks towards the stasis
pods in there. She and Ronon stop at the sight of a body, wearing an
Aurora uniform, lying face down on the floor. The body is female and
has long white curly hair. We recognise it as Trebal.)
TEYLA: Where did she come from?
(Checking the area first, Ronon walks to the body and turns it over.
The body has been harvested by a Wraith. Teyla looks at the stasis
pods nearby.)
TEYLA: Oh no.
(In the room where Rodney is keeping watch over John)
TEYLA (over radio): Doctor McKay?
McKAY: Still here.
TEYLA: Something you need to see. We are two decks directly below
you.
McKAY: Can't it wait?
TEYLA: No.
(Rodney heads off.)
VIRTUAL AURORA. In the Brig, John is sitting on the metal seat in
the middle of his cell. He calls out.
SHEPPARD: Guard!
(The door to the Brig opens and the guard walks in.)
SHEPPARD: I need to talk to the First Officer.
GUARD: She gave orders not to be disturbed.
SHEPPARD: It's OK. She said she was gonna talk to the Captain
for
me. It's been a while.
GUARD: She also gave orders to ignore everything you say.
(John stands up and walks closer to the bars.)
SHEPPARD: Then why are you talking to me right now?
(He smiles sarcastically at the guard, who smiles equally
sarcastically back and turns to walk away.)
SHEPPARD: I need to see the Captain!
(The guard turns back towards him. John closes his eyes and
concentrates, then disappears. The guard looks understandably
startled.)
(On the derelict Aurora, the lid of the capsule opens. John opens
his eyes and looks around the room for a couple of seconds.)
SHEPPARD: Alright – that should be enough time.
(The lid of the capsule closes again.)
(On the virtual Aurora, the guard has activated his hand-held device
which apparently doubles as both weapon and door-opener. The bars to
the cell open and he walks inside. As he walks into the cell, John
reappears and, before the guard can react, snatches his weapon out of
his hand, aiming it at him.)
SHEPPARD: Gimme this thing. (He takes the communication device off
the guard's collar, then backs out of the cell. The cell door
closes.) I really don't like being ignored. (He heads off.)
DERELICT AURORA. Ronon has picked up the body of Trebal and is
carrying it out of the way as Rodney climbs down a ladder to join him
and Teyla.
McKAY: What is it?
TEYLA: Have a look.
(Glancing at Ronon as he lays Trebal's body down, Rodney follows
Teyla as she leads him toward the stasis pods. On the wall near the
pods, he finds some devices attached to the Aurora equipment.)
McKAY: This is Wraith gear. *And* it's recently installed.
DEX: There's a reason for that.
(Rodney turns and looks at the nearest stasis pod. A male Wraith is
inside.)
DAEDALUS. Caldwell comes out of an elevator, followed by Rodney,
Teyla and Ronon.
CALDWELL: Are there any more?
McKAY: Well it's hard to say since you plucked us out of there
the
second you heard.
TEYLA: Ronon and I have searched the ship. I am certain there is
only one.
(They enter the Bridge.)
McKAY: The Wraith's tied into the same neural feedback loop as
the
crew and Colonel Sheppard. By the looks of it, they must have found
Aurora a long time ago, certainly long enough to figure out how to
access and reconfigure the system.
CALDWELL: Given their apparent psychic abilities, is it possible the
Wraith ships on the way are in communication with the Wraith aboard
the Aurora?
TEYLA: No. They need to be closer.
McKAY: She's right. We've already determined that the range
of the
Wraith psychic ability is limited.
CALDWELL: So we can't risk those ships getting within that range.
DEX: I say we go back and kill it right now.
CALDWELL: I agree.
McKAY: Whoa-whoa-whoa-whoa-whoa-whoa-whoa-whoa. Stop! Let's not
get
all trigger happy. We have no idea how much of the system this
Wraith has manipulated. We need to figure out what is going on
before we start shooting things. For all we know, that could kill
Sheppard.
CALDWELL: What's he still doing in there?
McKAY: He can come out any time he wants. There must be a good
reason.
DEX: Knowing Sheppard, he wouldn't leave without getting the
information from the communiqué.
CALDWELL: I still don't like it.
TEYLA (to Rodney): The Wraith cannot physically harm him in there,
can it?
McKAY: No. ... I don't think so. ... I don't know, but what
I *do*
know is I should get back in there and learn what this Wraith is
doing.
CALDWELL: You've got fifteen minutes to figure it out, Doctor.
McKAY: Fifteen? Where do you people come up with these arbitrary
numbers?!
CALDWELL: That's the time you've got to learn what you need
to,
Doctor.
McKAY: Why?
CALDWELL: Because I intend to destroy the Aurora before those Wraith
ships get here. (He walks away.)
McKAY (meekly): OK!
VIRTUAL AURORA. CAPTAIN'S OFFICE. The Captain walks in holding
a
small flat box and puts it on the table. He turns and sees John
standing in the doorway.
SHEPPARD: Hi. Me again. (The Captain raises his hand towards the
communication device on his collar.) Wait, wait, please. Just
listen. (He realises that he's pointing his weapon at the
Captain
and lowers it.) I'm not here to hurt anyone. I wanna help you.
Help *all* of us. I know all this sounds strange but just give me a
chance to prove that what I'm saying ...
(There's a zapping sound and John convulses and falls to the
floor.
Behind him, Trebal lowers her weapon and walks into the room,
followed by a couple of guards.)
TREBAL: Are you alright, sir?
CAPTAIN: Yes, I'm fine.
TREBAL (to the guards): Take him back to the Brig.
(The guards pick John up and drag him out.)
TREBAL: He escaped only moments ago. I'll see to it he
doesn't
disturb you again. (She turns to leave.)
CAPTAIN: What if he is telling the truth? (Trebal turns to face
him.) Do you not sense it too? That something is wrong?
TREBAL: You're exhausted, sir.
CAPTAIN: True. I *am* in need of rest. Even more so than my crew.
TREBAL: Rest is a luxury we cannot afford, sir. The Aurora is a fine
ship, but she was never built for speed. Without the drive
modifications, it'll take months to return to Atlantis. If we
are to
use this new intelligence to our advantage, we need to reach the city
within days.
(The Captain nods in agreement.)
CAPTAIN: *Then* there'll be time for rest.
TREBAL: Yes, sir.
(The Captain leaves the room. Trebal smiles to herself, then turns
and follows him.)
DERELICT AURORA. Rodney, Teyla and Ronon have returned. Rodney is
staring in concern at the laptop monitoring John's condition
inside
the stasis pod.
TEYLA: What is wrong?
McKAY: Delta waves?
DEX: What are they?
CALDWELL (over radio): Doctor McKay? Are you ready to be beamed
aboard?
McKAY: It hasn't even been five minutes!
TEYLA: Doctor McKay has discovered a problem.
CALDWELL: What kind of a problem?
McKAY: Colonel Sheppard's EEG frequencies are decreasing.
I'm
reading delta waves which indicate that he's unconscious within
the
virtual environment. I'm not sure how it happened but
something's
definitely wrong in there.
CALDWELL: Even more reason to pull him out.
McKAY: That would be a mistake. Look, additional data I've been
able
to decipher from the Wraith's biometrics receiver shows
significant
manipulation of the feedback loop – something we were clearly not
aware of when Sheppard went in.
CALDWELL: We were also clearly not aware of the two Wraith cruisers
approaching.
McKAY: Colonel, this Wraith is controlling the programme, which means
it might have booby-trapped it as well. We're talking about
Sheppard's life here.
CALDWELL: And I'm talking about the lives of not only every
person
aboard this ship but every person in Atlantis when the Wraith find
out it wasn't destroyed. I'm well aware of what's at
stake here,
Doctor. Get him out of that pod, or my men will. Caldwell out. (He
cuts comms.)
(Rodney looks around for a moment, then looks at Teyla and Ronon.)
McKAY: I'm goin' in. (He heads for the nearest empty stasis
pod.)
Look, stall Caldwell, buy me some time, just a few minutes at the
most.
TEYLA: What if you are unable to disconnect?
DEX: Caldwell's gonna blow that ship whether you're in there
or not.
McKAY: You see, the thing is, Colonel Sheppard and I have sort of
gotten into this habit of saving each other's lives, and it's
my
turn. (He pushes a button and the lid of the pod opens. He turns
and looks at Teyla and Ronon.) It could be your turn next. (He
shows a small device to Teyla, pointing to a button on it.) Look,
hit this to manually disconnect me. (She nods her understanding.)
If I do not regain consciousness, go ahead and open Colonel
Sheppard's pod. Have us beamed directly to Daedalus, and make
sure
they have a medical team waiting. (He hands the device to Teyla and
starts to get into the pod.)
TEYLA: Are you sure you wanna do this?
McKAY (plaintively): I'm sure I don't! (He lies down and
breathes
deeply several times.) OK. Alright. (He raises his head and looks
at the lid of the pod.) There's more than enough air in there.
(He
puts his head down again, breathing heavily.) Right. Course there
is. Crew's been sealed inside these things for thousands of
years.
TEYLA: Are you alright?
McKAY: Yeah, it's just my claustrophobia. I'll be fine –
I hope.
Now – the system should engage once you send me in.
TEYLA: Alright.
McKAY: Right. (He closes his eyes. Teyla looks at him. He opens his
eyes again.) So, send me in?
TEYLA: Oh! Yes! Good luck.
McKAY: Right. (With his hands lying on his chest, he gives a double
thumbs up as Teyla activates the pod and it slides into the wall, the
lid lowering over the pod at the same time.)
VIRTUAL AURORA. BRIG. John, lying on the metal bench in his cell,
wakes up as the door to the Brig opens and a familiar voice can be
heard.
McKAY: Where are you taking me? I told you – I am with Colonel
Sheppard. I'm a member of his team. Colonel John Sheppard?
(John, frowning in confusion, sits up on the bench as Rodney, wearing
an off-white Aurora uniform, backs into the Brig, talking to two
security guards.)
McKAY: He's about, he's about, he's about so high, uh,
uh, uh, brown
hair, a bit mussed, the term is rakish ... oh, for ... (He turns and
sees John in the cell.)
SHEPPARD: McKay?!
McKAY: What are you doing in there?!
(The guards deactivate and raise the door to the cell and push Rodney
inside.)
SHEPPARD: I was about to ask you the same thing.
McKAY: I came to help you.
(The cell door closes.)
SHEPPARD: I feel better already!
DERELICT AURORA. Teyla is pacing around the room nervously as Ronon
leans over one of the pods.
DEX: Ten thousand years in one of these things, kept alive only by
life support. I couldn't live that way.
TEYLA: Neither could I.
CALDWELL (over radio): Doctor McKay, what's your status?
(Teyla stares in panic for a second, then rallies.)
TEYLA: Doctor McKay is not here. (She looks down at Rodney's
pod.)
CALDWELL: What?!
TEYLA: He had to ...
DEX (activating his radio): He had to ... check something on the
Wraith pod.
(Teyla looks at him, impressed by his ad libbing.)
TEYLA: Yes, the Wraith pod. He had to check the ... biometrics
receiver. He needed to reconfirm the frequencies of the neural
feedback loop.
(Ronon nods approvingly at her.)
CALDWELL: Why isn't he on his radio?
TEYLA: Well, actually, we have been having trouble reaching him
ourselves. I think it might have something to do with interference
from the, um, (she looks down at Rodney's pod for inspiration,
then
comes up with something) ... magnetic shielding of the pods.
DEX: Yeah, shielding.
TEYLA: Ronon was just about to go and check on him – see what is
taking him so long.
CALDWELL: Alright, go get him, light a fire under him.
(Ronon grins.)
TEYLA: Right away.
CALDWELL: I want a status report as soon as his radio's working.
Caldwell out. (He cuts comms.)
DEX: Nice stalling!
(Teyla smiles at him.)
VIRTUAL AURORA. BRIG.
McKAY: Have you been unable to disconnect yourself from the system?
SHEPPARD: No! I'm still trying to get the information on that
communiqué.
McKAY: Oh, good! We thought maybe it was preventing you from exiting
the programme.
SHEPPARD: `It'?
McKAY: We found a Wraith in one of the stasis pods. It's
manipulating the neural feedback programme. Your EEG patterns were
irregular ...
SHEPPARD: No kidding. I got stunned!
McKAY: I didn't wanna risk pulling you out `til I knew more.
SHEPPARD: First Officer.
McKAY: What about him?
SHEPPARD: *Her*. She's a Wraith – she *has* to be.
There's
something very odd about her, *and* she keeps preventing me from
talking to the Captain.
McKAY: Well, the Wraith we found was male. The First Officer must
have been female; it took her place.
SHEPPARD: She knows I want that information and the Captain's the
only one with access to it.
McKAY: Well, we don't need the Captain. I've been able to
decipher
enough of the programme to overwrite the protocols. All I have to do
is get to a terminal within the virtual environment and I should be
able to access any files stored within the database.
SHEPPARD: So we just need to break out of here.
McKAY: Hold that thought. (He folds his arms, closes his eyes,
concentrates and disappears.)
DERELICT AURORA. Rodney's stasis pod opens.
DEX: What's happenin'?
McKAY (to Teyla): Give me the tablet. (To Ronon) The data device,
right there, (pointing) right there. (Dex fetches it and hands it to
him.) Thank you! (He takes something out of it, then takes the
computer tablet that Teyla has brought over.) That's it.
Alright.
Just keep stalling, keep stalling. (He inputs onto the tablet.)
VIRTUAL AURORA. John looks up in surprise as the forcefield around
the cell door disappears and the door opens. He stands up and walks
toward the open door, but the door to the Brig opens and two guards
come in. They raise their weapons and walk toward him. He stops and
raises his hands, but the two men then crumple to the floor,
unconscious. Rodney then appears beside him.
SHEPPARD: Hi! Nice!
(He and Rodney bend down to the guards and take their weapons before
heading off. They make their way along the corridors.)
McKAY: Should be the next hallway.
(They walk into the next hallway, then duck for cover as they see
Trebal and a man walking along.)
SHEPPARD (whispering): That's her!
(Trebal and her colleague meet with another man and stop to talk.
Rodney peers around the corner at her, then turns to John.)
McKAY (whispering): That's the Wraith?!
SHEPPARD (whispering): Yeah.
McKAY (whispering): Wow! (He looks at her again.) She's hot! I
mean, seriously hot!
SHEPPARD (whispering): Rodney, you're drooling over a Wraith!
(Rodney watches as Trebal and her colleagues walk away, then turns
back to John.)
McKAY: I know – I disgust myself sometimes.
(Seeing that the coast is now clear, they head off again. They reach
where they need to be. John checks out the area as Rodney starts
working on a console.)
DAEDALUS. Teyla and Ronon walk onto the Bridge.
CALDWELL: Where are Doctor McKay and Colonel Sheppard?
DEX: Why did you beam us back?
CALDWELL: Because I was about to fire a missile into the side of that
ship.
(Teyla realises she has no choice but to tell the truth.)
TEYLA: They are in the pods.
CALDWELL: They're *both* in pods now?
TEYLA: Yes. Doctor McKay went in to see if the Wraith was preventing
Colonel Sheppard from disengaging from the system.
CALDWELL (to his weapons officer): I want a team assembled ready to
beam aboard the Aurora to disconnect Doctor McKay and Colonel
Sheppard.
TEYLA: No, wait. Please – just a few more minutes.
CALDWELL (to his weapons officer): ETA on the Wraith ships?
WEAPONS OFFICER: Eleven minutes out.
TEYLA: I am certain he will be out by then – and if he is
successful,
he will know if it is safe to disconnect Colonel Sheppard.
CALDWELL: And if he's *not* out by then?
DEX: Then we'll disconnect them both.
TEYLA: It would be wise to have a medical team standing by for both
of them.
(Caldwell looks as if he could cheerfully strangle the entire
Atlantis team. With a look of resignation on his face, he turns to
another member of the Bridge crew.)
CALDWELL: Alert the Infirmary – I want a medical team standing by.
VIRTUAL AURORA. Rodney is staring at the readouts on the screen in
front of him. He and John talk in hushed tones through the entire
following scene.
McKAY: The communiqué's been erased.
SHEPPARD: Why would the Wraith do that?
(Rodney sighs in exasperation.)
McKAY: Well, it says right here: "I, the Wraith, delete this
important information to keep you from seeing it"!
SHEPPARD: *Obviously* he did it to keep us from *seeing* it, but why
didn't it end the damned programme? What's the point of
continuing?
McKAY (realizing something): Oh no!
SHEPPARD: What?
(Rodney turns around to face John.)
McKAY: You said they were trying to modify the hyperdrive.
SHEPPARD: So they can get back to Atlantis faster.
McKAY: Well, according to the Atlantis database, there are two
different types of Ancient hyperdrive: there's the more basic
interstellar kind, like the one the Aurora has; and then there's
the
more powerful intergalactic kind, similar to the one the Asgard
provided us for the Daedalus.
SHEPPARD: Why would the Wraith wanna soup up the Aurora's
hyperdrive?
McKAY: Because the Wraiths' hyperdrives are nowhere near as
advanced
as the Ancient hyperdrives! All this technology the Captain's
feeding her right now ...
SHEPPARD: ... she'll learn how to modify the Wraiths'
hyperdrives
from interstellar to intergalactic.
McKAY: Which means they'll make it as far as Earth.
SHEPPARD: That's what this whole thing is about! Their new
feeding
ground! And this is just step one.
McKAY: Even if she doesn't have all the information she needs, we
need to stop her from sending what she's learned so far to the
Wraith
ships that are on the way.
(John narrows his eyes at him.)
SHEPPARD: There are *Wraith* ships on the way?!
(Rodney gulps.)
McKAY: I'm-I'm sure I mentioned that.
SHEPPARD: No, you didn't.
McKAY: Well, it ... it-it-it threw me when she was so hot!
SHEPPARD: How many ships?
McKAY: It's two cruisers.
SHEPPARD: Can you disconnect her?
McKAY: Him. Not from the inside, no. I should be able to disable
the pod interface from the outside.
SHEPPARD: Then why didn't you?
McKAY: Because I didn't know what that would do to *you*.
SHEPPARD: Well, that's very thoughtful of you, but now she knows
all
about Atlantis.
McKAY: You told her?! (He folds his arms.) Why?
SHEPPARD: Because I was trying to convince them that ... Just go and
unplug the Wraith while I talk to the Captain.
McKAY: The communiqué is blank!
SHEPPARD: Yeah, but he might still have some intel about the Wraith
weakness. Now, Rodney, is there anything else you'd like to tell
me?
(Rodney thinks about it.)
McKAY: Only that Caldwell was probably gonna destroy the ship at any
moment.
(John stares at him for a moment.)
SHEPPARD: Go!
McKAY: Going. (He folds his arms again, closes his eyes,
concentrates and disappears. John turns and runs off.)
DERELICT AURORA. Rodney's stasis pod opens and slides out from
the
wall. Rodney opens his eyes and looks around.
McKAY: Teyla! Ronon? Oh, I can't believe it! Two minutes in
the
pod and I'm abandoned! (To himself) Come on! Let's go,
let's go,
let's go, let's go! (He hauls himself painfully to his
feet.) Oh!
Right. OK. (He unplugs his laptop and hobbles across the room,
apparently nursing either a stiff or cramped leg.)
VIRTUAL AURORA. John climbs down a ladder outside the Bridge and
hides around the corner, peering into the Bridge as their everyday
activities continue.
SHEPPARD (to himself): Come on, McKay!
(On the bridge)
TREBAL: Hyperdrive modification commands have been successfully
entered. Auxiliary power is now online.
CAPTAIN: Very good. Prepare to engage drive.
SHEPPARD: Stop!
(Everyone turns around to see John coming into the Bridge with his
weapon aimed. Trebal and other crew members draw their own weapons.)
SHEPPARD (to the Captain): Your First Officer's a Wraith.
She's
using you.
TREBAL (into her collar comms): Security to the Bridge.
SHEPPARD (to the Captain): She gained access to the virtual
environment by killing your First Officer and taking her place.
She's getting you to modify your hyperdrive so she can upgrade
the
Wraith hyperdrive.
TREBAL: Don't listen to him.
SHEPPARD (to the Captain): They need to modify their hyperdrives to
make it to my planet, Earth, and I prefer she not do that.
TREBAL: This is nonsense.
SHEPPARD (to the Captain): I'm telling you, she's a Wraith.
CAPTAIN: Officer Trebal has served with me for many years. I
can't
possibly believe that ...
TREBAL: Sir, with your permission, I'd like to ... (She stops and
convulses. Her image fritzes and she grunts. It happens again, and
again.)
(On the derelict Aurora, Rodney is frantically working controls.)
McKAY: C'mon! (He looks at the pod with the Wraith in it.)
Disable!
(On the virtual Aurora, Trebal's image continues to fritz. It
distorts and becomes a disturbing merger of herself and Wraith. As
the Wraith snarls at John, the crew stare at the sight of Trebal with
huge teeth. Then she/it disappears altogether. The Captain gets out
of his chair and walks towards John, still staring at the space where
Trebal had been standing.)
SHEPPARD: I hope that was proof enough.
(On the derelict Aurora, Rodney looks triumphant.)
McKAY: Ha!
(Next to him, the Wraith's stasis pod opens. Rodney stares in
horror.)
McKAY: Oh no!
(The Wraith just lies there, not moving, its eyes still closed.
Rodney gets his pistol out and, aiming it at the Wraith, steps
nervously closer to it. When he is almost close enough to touch it,
the Wraith's eyes snap open. It snarls and reaches for
Rodney's
gun. Rodney jerks back, whimpering, and fires his pistol over and
over again as he backs away. He keeps firing until he reaches the
door, then races down the corridor to the room where John still lies
inside his pod. Rodney reloads his pistol, then stares down at the
pod.)
McKAY: C'mon, c'mon! (He looks nervously around to see if
there's
any sign of the Wraith.)
VIRTUAL AURORA.
CAPTAIN: All this time I thought we had evaded the enemy. Instead,
I've been unwittingly assisting them.
SHEPPARD: No, sir. She didn't succeed – and if you tell me
the
information in the communiqué, we may be able to defeat the Wraith
once and for all.
CAPTAIN: The information is in the ship's computer. I can give
you
my access codes.
SHEPPARD: We checked. It's all been erased. Can't you tell
me
yourself?
CAPTAIN: I'm afraid I was never made aware of its contents,
Colonel
Sheppard. The Council feared the possibility of our capture was too
great. The information in that communiqué is gone. (He sighs.)
Ten
thousand years. Even in stasis, our physical bodies must be ...
SHEPPARD: ... very old. *Too* old.
(The Captain looks around the Bridge at his people working busily.)
CAPTAIN: My crew deserves to know.
SHEPPARD: Yes, they do, and I'd love to give you all the time in
the
world for that, but right now there are two Wraith ships on their way.
CAPTAIN (still gazing around the Bridge): We longed for nothing more
than returning to Atlantis, to raise a toast to home and victory.
(He looks at John.) We may not return home, but we'll do
whatever we
can to ensure that victory. For that, I will need your help.
DERELICT AURORA. John's stasis pod slides out of the wall as the
lid
raises.
McKAY: Well, it's about damned time! What did you do, play a
round
of golf? We've got serious problems!
SHEPPARD: What happened? (He turns to look at Rodney.) GET DOWN!
(Rodney drops to the floor and we see the Wraith charging into the
room behind him. John fires several shots at it and it falls to the
floor. John jumps up out of the pod and joins Rodney as he gets up
off the floor. They both point their pistols at the downed Wraith
lying on the ground and groaning.)
McKAY: *That* happened! (He looks at the Wraith.) Not so hot now!
WRAITH: Our ships are coming. They will retrieve what I have
learned. Earth will soon be ours.
SHEPPARD: Not if I can help it. (He fires three more shots into the
Wraith, killing it.)
CALDWELL (over radio): Colonel Sheppard, we're reading two life
signs. I hope that means what I think it means.
SHEPPARD: Give me one more minute.
CALDWELL: We're out of time, Sheppard. The Wraith ships are
almost
here.
SHEPPARD: One damned minute and I can take care of that problem.
(Just then, the Wraith cruisers appear out of hyperspace.)
WEAPONS OFFICER: Wraith cruisers just dropped out of hyperspace,
sir. They're aware of us.
CALDWELL: Battle stations! Looks like we're gonna have to fight
these guys. (He takes his seat.) Bring main rail guns online.
SHEPPARD: Daedalus, this is Sheppard. We're ready.
CALDWELL (to his pilot): Beam them directly onto the Bridge.
(She nods, and a moment later John and Rodney appear on the Bridge.)
WEAPONS OFFICER: Targets are in range.
SHEPPARD (to Caldwell): Sir, we need to get outta here.
CALDWELL: No, we need to eliminate those cruisers. The
information ...
McKAY: No-no-no, we need to get far away.
CALDWELL: What?
SHEPPARD: The Captain gave me the Aurora's self destruct code.
He
assures me that it'll take care of the Wraith ships too, but we
need
to get clear.
CALDWELL (to his pilot): Bring sublight engines to military thrust.
PILOT: Military thrust.
(The engines fire up and Daedalus moves away.)
VIRTUAL AURORA. The Captain is addressing his crew.
CAPTAIN: I've never been more proud than I am at this moment. It
has
been an honour serving with you. And although we may not return to
Atlantis, rest assured that the Aurora will be remembered.
(In real space, the Aurora explodes, a huge fireball enveloping the
Wraith ships. From a safe distance, those on Daedalus' Bridge
watch
the explosion. Rodney and John look particularly sad and touched by
the crew's sacrifice.)
ATLANTIS. NIGHT TIME. ELIZABETH'S OFFICE. Elizabeth is sitting
at
her desk. John and his team are sitting on the sofas opposite her.
Caldwell stands nearby.
McKAY: We monitored all transmissions from the Wraith cruisers prior
to the explosion. They never got a chance to board the Aurora or
upload any of the Ancient information.
CALDWELL: Both cruisers were destroyed in the explosion.
DEX: It's too bad we weren't able to figure out the Wraith
weakness.
SHEPPARD: At least we found out they *had* one.
WEIR: Good work. Thank you, everyone.
SHEPPARD: Uh, before we break up the party, there's something
I'd
like to do. (He reaches down and picks up a bottle of champagne from
the floor beside him. Elizabeth, to whom he must have explained his
plan beforehand, picks up a tray of wine glasses and brings them over
to him as he stands.) Might seem a little strange, but I promised to
do something when we got home.
(Everyone stands and takes a glass as John opens the bottle.
Elizabeth puts the tray down and picks up the last two glasses. They
hold the glasses out and John pours some champagne into each. John
takes a glass from Elizabeth and raises it.)
SHEPPARD: To the crew of the Aurora.
(They clink their glasses together, then drink. Rodney drinks his
down in one. Ronon takes a small taste at first, then throws the
rest of the champagne down in one.)