STARGATE ATLANTIS
2X05 - CONDEMNED
Original Airdate (SciFi): 12-AUG-05

WRITTEN BY CARL BINDER
DIRECTED BY PETER DeLUISE
TRANSCRIPT PROVIDED BY TWIZ TV.COM
Transcribed by CALLIE SULLIVAN for Yahoo! Groups : SG1_Transcripts.

==========================
DISCLAIMER:
==========================
"STARGATE ATLANTIS" and other related entities are owned, (TM) and © by MGM Television and Double Secret Production in association with Gekko Films and The Scifi Channel. This transcript is posted here without their permission, approval, authorization or endorsement. Any reproduction, duplication, distribution or display of this material in any form or by any means is expressly prohibited. It is absolutely forbidden to use it for commercial gain. For Entertainment and Educational purposes only. No infringement intended.
==========================
TRANSCRIPT:
==========================


ALIEN PLANET. A Puddlejumper flies through the open Gate and flies
over the landscape.

SHEPPARD: Look familiar?

DEX: No.

TEYLA: Me either. I do not believe I have been to this planet before.

McKAY: There's no sign of any settlements – at least, nothing
recent.

DEX (pointing): Other than the smoke from that campfire.

McKAY: Ah. Yes, well, other than that.

(Teyla turns and grins at Ronon.)

SHEPPARD: We'll land within a few hundred yards.


SHORTLY AFTERWARDS. The Jumper has landed and the team walks through
the camp. It has several very dilapidated and botched-together
looking shacks surrounding a central area, and the place is littered
with debris. There doesn't appear to be anybody around, although
the
fire that Ronon spotted is still smoking.

McKAY: It's primitive – definitely primitive. Probably not
even
worth making contact. What is that *smell*?

SHEPPARD (calling out): Hello!

TEYLA: It appears they left in a hurry.

SHEPPARD: Not used to friendlies coming out of the Gate.

(Ronon has strolled over to the fire and bends down to the pot over
it. He lifts up the wooden spoon in the pot.)

McKAY: What are you ... oh my God, he's tasting it! You
don't know
what that is – that could be their laundry!

DEX (having already taken a mouthful): Very good!

McKAY: Oh yes, good idea! And when you're finished with their
porridge, why don't we try their beds, hmm?

DEX (offering some to Teyla): Want some?

(Teyla turns away.)

McKAY (to Ronon): How good is it?

SHEPPARD: Leave it be, Goldilocks.

(Suddenly a flurry of arrows are fired at them.)

SHEPPARD: Take cover!

(They duck down as a group of men break out of the cover of the
bushes, duck behind some cover and start firing slingshots at them.

The men are dirty, dishevelled and dressed in scruffy leather.

Whatever is in the slingshots explodes as the missiles impact near
the team.)

DEX: What the hell's in those slingshots?!

(The team returns fire. Rodney looks round at Ronon and realises
that an arrow has gone right through his leg just above his ankle.)

McKAY: You alright?

DEX: I'm fine. (He snaps off the back end of the arrow and pulls
the
rest of it through his leg.)

SHEPPARD (calling out): You know, this is not a good way to make good
friends! But we'll leave if you want us to! (He waits for a
moment
but the men don't reply. He turns to his team.) I'll take
that as a
yes. Let's go back to the Jumper. Teyla, you're on point;
I'll take
the six; McKay, help Ronon.

DEX: Don't worry about me.

SHEPPARD: I'm a worrier – let the man give you a hand.

(They stand and start to move away, but one of the men, Torrell,
promptly calls out to his colleagues.)

TORRELL: Fire!

(They all start firing their slingshots at the team again. The team
returns fire. It looks like a stand-off, but moments later everybody
looks up as a small craft, about the same size as the Jumper, flies
in and hovers over the campsite. It lowers some jets and manoeuvres
so that the blast from the jets is aimed at the locals, blowing them
off their feet. John sees his opportunity.)

SHEPPARD: Alright, move! Move!

(They get up and race off. Torrell, frustrated, watches them go.

The team reaches the Jumper, runs inside and John jumps into the
pilot's seat and gets the Jumper into the air.)

SHEPPARD: Everyone in one piece?

DEX: Yeah – thanks to that ship. (He stands up to get a better
look
at the ship but Teyla makes him sit down again.)

TEYLA: Be still. (She bends down to look at his leg.)

SHEPPARD: Yeah, talk about timing.

McKAY: No kidding! Did you *see* that thing?!

SHEPPARD: Yeah, I saw it!

VOICE (over comms): Unidentified ship. This is the security vessel
Poros. Follow us immediately – we will lead you to the city.

SHEPPARD: That's good, Poros. Thanks for the help back there.

(He
turns to the others.) *That's* how you make good friends!


LATER. The team have arrived at a modern-looking city (by Earth
standards) and are being escorted by the security team. A woman
comes to greet them.

MARIN: Welcome to Olesia. I am Marin.

SHEPPARD: Lieutenant Colonel John Sheppard. (He introduces the
others.) Teyla Emmagan, Doctor Rodney McKay, Ronon Dex.

MARIN: Please, follow me. (They start to walk.) I sent a security
detachment as soon as we detected your presence on the island. The
prisoners there can be quite hostile.

SHEPPARD: Yeah, we definitely got off on the wrong foot.

TEYLA: Prisoners?

MARIN: Yes. The island is a penal colony. The prisoners usually
don't cause much trouble, as long as you don't try to land
there.

McKAY: Well, you could put up a sign!

TEYLA: The Stargate is on the island. Does this not affect your
ability to trade with other worlds?

MARIN: Yes, of course. As a result, we have needed to be almost
entirely self-sufficient.

SHEPPARD: Then why put a prison there?

MARIN: I believe the Magistrate is better suited to answer these
questions. He is very eager to meet you.


SHORTLY AFTERWARDS. The team has moved inside an administrative
building and is meeting with the Magistrate. Right from the start he
sounds completely insincere in everything he says, and his clearly
fake fawning attitude towards the team seems to get John's back
up,
as he acts just as insincere whenever he speaks.

MAGISTRATE: Your ship is a most intriguing design. I must admit
I'm
surprised to find others in this galaxy whose technology rivals our
own – aside from the Wraith, I mean.

McKAY: It's funny – I was about to make the exact same
comment.

MAGISTRATE: Where *do* you come from?

SHEPPARD: Until recently, uh, Atlantis.

MAGISTRATE: The ancestral city.

SHEPPARD: Yeah. Unfortunately it was destroyed by the Wraith a short
time ago.

MAGISTRATE: How tragic.

SHEPPARD: Yeah, we're pretty broken up about it.

TEYLA: We are part of a small group of people that were able to
escape.

MAGISTRATE: How fortunate for you.

McKAY: Yes, yes, yes, yes, very fortunate. Look – getting back
to
the technologies thing. I'm just curious: how've you been
able to
make such advancements without the Wraith stepping in?

MAGISTRATE: The Wraith have chosen to leave us alone.

(John glances suspiciously at his colleagues before turning back to
the Magistrate.)

SHEPPARD: Why?

MAGISTRATE: I don't know.

DEX: They've never come here?

MAGISTRATE: The Wraith have been here many times, but with the
Ancestral Ring on the island, the Wraith have always been ... how
shall I put this? ... satiated with the prisoners living there.

(Rodney looks sick and glances round at John.) The Wraith have no
need to venture any further.

SHEPPARD: Well, that would explain why you put the prison there.

MAGISTRATE: The island has been a penal colony for hundreds of
years. Its location there has benefited my people greatly.

SHEPPARD: Not *all* your people.

MAGISTRATE: I assure you only the most violent criminals are sent
there – as you discovered.

DEX: It's a good crime deterrent.

MAGISTRATE: Crime is virtually non-existent on Olesia. Unlike the
prisoners, we pride ourselves on being a most hospitable and
civilised people.

(The team looks uncomfortable.)


SHORTLY AFTERWARDS. The Magistrate is leading the team through the
city.

MAGISTRATE: This section of the city is devoted to scientific
research. Our scientists have recently attained success in the
enrichment of a fissionable, yet non-radioactive, material to be used
in generating power to the city.

McKAY: Fissionable yet non-radioactive? Well, that-that-that-that,
is that even possible? What kind of material is it?

MAGISTRATE: It's an ore extracted from a mineral found on our
planet –
it's quite volatile, but it yields great promise. I'd be
very happy
to show you the laboratory.

McKAY: I'd be very happy to see it.

SHEPPARD: I'd be very happy to go back to our ship. Our people
are
due to check in with us, over the radio. We'll have to go back
within range.

MAGISTRATE: You can link with one of our radio relay stations. There
should be enough power to reach the island, if that's your
concern.

SHEPPARD: So we'll be speaking privately?

MAGISTRATE: Of course!


ATLANTIS. Elizabeth is in the Control Room, talking with John over
the radio via the Stargate.

WEIR: And you believe they might be willing to share some of these
minerals?

SHEPPARD: Well, they seem open to it. They don't get many
trading
opportunities coming through the Gate.

WEIR: Sounds promising.

(The view switches to the offworld team. They're in a large
sumptuous room. While John talks with Elizabeth, the others are
investigating the room. Both Ronon and Rodney are paying particular
attention to the food and fruit that's been laid out for them.)

SHEPPARD: There *is*, however, the minor moral hiccup of their form
of capital punishment.

WEIR: I'm sorry?

McKAY: They have an island. It's their own version of Alcatraz
where
they send their worst criminals.

SHEPPARD: And the Gate is on the island, so ...

WEIR: ... so the Wraith feed on the prisoners.

SHEPPARD: Yep.

WEIR: Talk about cruel and unusual punishment.

McKAY: I prefer lethal injection, although I do have a fondness for
the electric chair. Call me romantic.

(John smiles.)

DEX: The Wraith get what they want, the Olesians get left alone.

Surprised it works.

SHEPPARD: He *did*, however, say that only the most violent criminals
get sent there, and that it has been this way for hundreds of years.

TEYLA: Do you kill all *your* violent criminals on Earth?

McKAY: Certain countries, yes.

SHEPPARD: Do we need to get into this right now?

WEIR: Well, we do if we plan on doing business with these people. I
wanna know more before I jump to any conclusions.


LATER. The team return to the Magistrate's office.

SHEPPARD: We were able to speak with our people – thank you.

MAGISTRATE: Of course!

SHEPPARD: If you're open to it, we'd like to discuss possible
trade
opportunities.

MAGISTRATE: We are *very* open. I'm sure there's much that
we can
learn from each other.

SHEPPARD: Well, Doctor Elizabeth Weir will be the one to begin
official negotiations with – that's really her thing.

MAGISTRATE: I am looking forward to meeting her, and the start of a
promising friendship.


PUDDLEJUMPER. The team are flying back over an ocean towards the
island.

McKAY: Seriously, am I the only one creeped out by that guy?

SHEPPARD: They're politicians, Rodney – they're *all*
creepy.

(As the Jumper approaches the island, it is being watched through a
telescope by Torrell. He calls out to the people around him.)

TORRELL: Prepare to fire!

(The prisoners load what look like large cannonballs into metal
cylinders which are pointing skywards. One of the prisoners lowers a
burning branch towards the firing mechanism.)

(In the Jumper)

McKAY: Margaret Thatcher wasn't creepy. OK – well, maybe a
little.

In fact, she was like an aunt of mine – same hairstyle, facial
structure, only my aunt was much taller, and remarkably hirsute.

Oddest thing: she had to shave twice a day.

(On the island)

TORRELL: Fire!

(The `cannons' fire into the sky. The Jumper jolts.)

TEYLA: What was that?

(Up ahead of the Jumper, something explodes in the air.)

SHEPPARD: They're shooting at us.

TEYLA: The prisoners?

McKAY: With what?!

DEX: Cloak the ship.

SHEPPARD: I can't – we took some damage. We'll be lucky
to make it
to the Gate.

McKAY: Well, how close are we?

SHEPPARD: Close enough to dial.

(Teyla promptly starts to dial. On the island, the `cannons'
continue to fire. One of the missiles explodes near enough to throw
the Jumper around.)

DEX: That was close.

SHEPPARD: Get ready to send an IDC.

(More missiles explode around the Jumper.)

SHEPPARD: I've lost control systems. Hang on.

(The Jumper plunges groundwards, smoke trailing from one of the
engine pods. The prisoners cheer as they watch it go past.)

TORRELL: Have at them!

(The prisoners run off in the direction the Jumper is heading.)


JUMPER. The dust is settling around the site of the crash landing.

Inside, everyone has been winded and thrown around by the impact.

Teyla drags herself to her feet and turns to look at Ronon, who is
groaning but recovering. She turns to Rodney.

TEYLA: Are you alright?

McKAY (with his hand at his mouth): I think I chipped a tooth. Did I
chip a tooth? Am I bleeding? Because I am at high risk of
enterocarditis.

(Teyla turns to the front of the cockpit again, where John is slowly
pulling himself together.)

TEYLA: John?

SHEPPARD: That was, uh, not one of my better landings. Sorry.

DEX: The Gate should still be active for a few minutes.

SHEPPARD: Alright, let's go.

(He opens the rear door of the Jumper and everyone hurries out,
Rodney still poking around in his mouth. As they walk down the ramp,
prisoners whoop as they run towards them, surrounding them and aiming
slingshots and bows and arrows at them or wielding large clubs. John
realises that they are seriously outgunned (or, rather, outweaponed)

and gestures to Ronon to lower his blaster.)

SHEPPARD: Hi, folks. I hope I didn't crash-land on anybody.


CAMP. Torrell and his fellow prisoners have apparently removed
everything they can carry from the Jumper and are investigating what
they've got. Torrell lifts a P-90 and fires it into the air,
then
makes one of the prisoners move out the way as he fires another burst
at something nearby. Another prisoner lifts up a rocket launcher,
aiming it at the same spot that Torrell just fired at. He presses
the button and the rocket fires – out of the other end of the
launcher, flying out behind them and blowing up a shack. The
explosion knocks everybody to the ground. As the shack's remains
burn fiercely, everybody gets up and laughs as the prisoner wields
the launcher triumphantly.


ANOTHER SHACK. Each member of the team has his or her arms strapped
around a horizontal large stick and is sitting on the ground with
his/her arms, waist and neck tied to an upright pole with leather
straps. Torrell, carrying Ronon's blaster, and some of his
cronies
come into the shack.

SHEPPARD: You should know our people are expecting us. If we
don't
show up soon, they'll come looking for us.

TORRELL: Is that supposed to concern me?

SHEPPARD: Don't go getting all full of yourself, chief. A few
cannons are no match for the kind of firepower they'll be
bringing
with them – although I should compliment whoever took that first
shot. It was a good one.

TORRELL: Yeah, it was nice, wasn't it?

TEYLA: What do you want from us?

TORRELL: Well, we've already got your weapons. Now I do believe
we'll take your ship. You see, we have been planning a little
trip
to the mainland, but after seeing you fly that thing through the
Ancestral Ring ...

McKAY: If you're referring to the ship you just shot down, the
one
that doesn't stand a hope in hell of ever flying again ...

TORRELL: The ship that you're gonna fix, yes.

McKAY: What am I, MacGuyver? Fix it with *what*?

TORRELL (to one of his cronies): Get him up. (The crony hauls Rodney
to his feet.) You seem like a smart man. I'm sure you'll
think of
something. Maybe all you need is a little motivation.

(He fires the blaster towards Rodney. The shot goes past him and
blows a huge hole in the back of the shack.)

SHEPPARD: Maybe you should think about fixing it, Rodney.

McKAY: Good idea.

TORRELL: My friends all tell me I have a remarkable gift for
persuasion.

(He strolls out of the shack as one of the prisoners starts to untie
Rodney.)


ATLANTIS. CONTROL ROOM. Elizabeth comes over to talk to the
Canadian technician.

WEIR: What happened?

TECHNICIAN: The Gate activated but nothing came through.

WEIR: Colonel Sheppard?

TECHNICIAN: So we assume. We received no IDC – a few moments
later,
the Gate shuts down.

WEIR: They should have returned by now. Dial the planet and try to
establish a radio link.

TECHNICIAN: Yes, ma'am.

(Elizabeth activates her radio.)

WEIR: Major Lorne, this is Weir.

LORNE (over radio): Go ahead.

WEIR: I may have to go offworld to assist Colonel Sheppard. I'd
like
you to assemble a team and have a Puddlejumper ready to go.

LORNE: Yes, ma'am.


CAMP. As prisoners continue to rummage through what they took from
the Jumper, inside the shack all three of the team are struggling to
get free.

SHEPPARD: Anyone having any luck?

DEX: Not yet.

TEYLA: These bindings are very secure.

SHEPPARD: Well, leave it to convicts to know the best way to tie
people up.

DEX (continuing to struggle): Well, eventually I will get free and
when I do, he's gonna pay for this.

SHEPPARD: Now listen to me. When you get free, you get *us* free and
we all get out of here. Let `em find out we're gone *after*
we're
gone.

DEX: You're expecting me to let them get away with this?

SHEPPARD: The operative words are "get away".

DEX: After I kill them.

SHEPPARD: That type of thinking will get *us* killed.

DEX: Well, if you had returned fire ...

SHEPPARD: The weapons systems were damaged.

DEX: If you say so.

SHEPPARD: I *do* say so, and right now I'm saying knock it off.

DEX: Is that an order, Sheppard?

SHEPPARD (laughing ruefully): I am beat up, tied up, and couldn't
order a *pizza* right now if I wanted to. But if you need it to be,
yeah – it's an order.

DEX: OK.


PUDDLEJUMPER.

McKAY: There is no power getting to any of these controls, you
understand? Look, nothing.

TORRELL: Why not?

McKAY: Let me go out on a limb here and say that maybe it had
something to do with the crash? Which of course begs the question:
how the hell'd you get your hands on explosives?

TORRELL: Eldon made them. He fashioned a composite out of minerals
and materials he found around the island. Crude, yes, but
effective. We shot you down, didn't we?

McKAY: Eldon. Who's Eldon?

ELDON: That would be me.

(Rodney turns to face the man who just spoke, who waves at him. He
looks even scruffier than the others.)

McKAY: You're a prisoner?

ELDON: I was accused of killing someone ...

TORRELL: He's a scientist.

ELDON: ... but it was a case of mistaken identity.

TORRELL: Tell you what, Eldon, you can tell him your whole life
story. Just help him fix the ship.

McKAY: Look, I don't know what you expect me to do. I don't
have any
of the proper diagnostic tools, not to mention the fact that ... (He
trails off as Torrell raises his hand and wiggles his fingers in
a `yack-yack-yack' gesture.)

TORRELL: You'll figure it out.

McKAY: And if I don't?

TORRELL: Well, I could kill you. But you strike me as the type of
man who, despite being weak and cowardly on the outside, harbours a
strength of character he doesn't even know he has.

McKAY: I'm sorry – was there a compliment in there?

TORRELL: See, the way to motivate a man like you, Mr McKay, is not to
threaten your life; it's to threaten the lives of your friends.

(Rodney stares at him.) That's right. Fix the ship, otherwise
they
start dying, one after another, `til you change your mind, or
until
they're all dead. I don't care.

(He leaves the ship, gesturing to one of his colleagues to guard the
exit. Rodney stares at him and at Eldon for a moment, then reaches
up and pulls open a panel in the ship.)


ATLANTIS. Elizabeth comes on board one of the Jumpers. Major Lorne
is already in the pilot's seat and two other marines are also on
board.

WEIR: All set?

LORNE: Ready to go. Don't worry, we'll find them.

WEIR (sitting down): I was hoping to negotiate a trade agreement

now I'm worried I'm gonna have to negotiate their release.

LORNE: We don't know that.

WEIR: Dial the Gate – but go to stealth mode the moment we're
through.

(Lorne starts dialling.)


Olesia ISLAND. The Gate kawhooshes. The Jumper flies through and
immediately vanishes as the cloak engages. Nearby, two of them men
guarding the Jumper run out and stare at the sky but can see
nothing. They shrug to each other as the Gate closes down again.

(Inside the Jumper, Eldon takes out a piece of crystal panel from the
wall and stares at it. Despite Torrell's assertion that Eldon is
a
scientist, his manner of speech implies that he's not very
bright.)

ELDON: The technology on this ship is far more advanced than the
Olesians'.

McKAY: How ironic, then, to have been shot down by the cast of
Braveheart. (He looks round at Eldon and snatches the crystal panel
off him.)

ELDON: Well, I'm surprised we were *able* to shoot you down.

McKAY: It's the old low-tech versus high-tech argument, I suppose.

ELDON: We've been working on those weapons for years.

McKAY: Yes, well, well done, good for them, huh? Now, are you gonna
continue talking, or, uh ... (Eldon blinks at him and says nothing.)

Thank you. (He works on the panel for a moment, then looks round to
see Eldon holding up another crystal panel. He snatches it off
him.) Oh, give me that! See, where did that come from?


CAMP. Torrell is still rummaging through the gear taken from the
Jumper. He picks up a radio and presses a button, only to hear a
burst of static from somewhere nearby. He presses the button again
and listens to hear where the static came from, eventually tracking
down a second radio near his feet. He presses the button again to
confirm the source of the sound, then looks round at the shack
thoughtfully.


PUDDLEJUMPER. Rodney is still working on the panel. He looks round
and sees Eldon watching him intently and in fascination. Eldon
notices that Rodney is looking at him and turns away. Rodney gets
back to working on the panel.

McKAY: Those cannons. Your design?

ELDON: No, no, no ... well, I chose the material and helped calculate
trajectories ... the ignition mechanisms ... and the fuses, of
course ... (Rodney turns to stare at him) but most of my efforts went
into fashioning the explosive shots.

McKAY: Ah, explosives. (He turns back to work on the panel.) Is
that how you killed a man?

ELDON: No, I didn't kill him. I'm innocent. I don't
belong here.

McKAY: Hmm, really? I wonder if there's ever been a convicted
felon
who *didn't* claim he was innocent?

ELDON: I don't care if you don't believe me. I just want off
this
island.

(Rodney takes a crystal panel out of the panel he was working on.)

McKAY: Oh no.

ELDON: What is it?

McKAY: I assume there's no DHD beside the Stargate? (Eldon looks
at
him blankly.) Uh, the Ancestral Ring. Is there some kind of a
dialling device that turns it on?

ELDON: No. Nothing.

McKAY: Well, of course. Why give the prisoners such an obvious means
of escape?

ELDON: What's wrong?

McKAY: The main power distribution conduit's been damaged. It
effectively cuts all power to the primary systems: drive pods,
cockpit controls, DHD, hmm?

ELDON: Can you fix it?

McKAY: Easily – if I had a replacement. Without one, you and
your
friends aren't going anywhere.

ELDON: Neither are you. If you don't fix the ship, Torrell's
gonna
make sure you're the first the Wraith find at the next culling.


SHACK. Rodney, his arms tied around a stick again, is brought into
the shack by Torrell and some others.

TORRELL: Choose.

McKAY: Choose what?

TORRELL: Which one of them dies first. Do it.

McKAY: I can't do that.

TORRELL: Well then I'll choose for you. Either way, one of them
dies
unless you change your mind about fixing that ship.

McKAY: I'm sorry, but there are some things beyond my capability.

TORRELL: I don't believe you.

McKAY: I know it is hard to believe, but ...

TORRELL: No, I mean I think you're lying.

McKAY: I'm not! It's broken! D'you understand broken?

TORRELL: I know your type. You whine and you complain and you see to
it that your every task is due to some impossible achievement so that
when you do succeed, your gargantuan efforts are viewed as all the
more heroic.

McKAY: That may be true in some cases, but this is not one of them.

You are asking me to do the impossible.

TORRELL: Your friends' lives are in your hands. I'll give
you some
time to choose.

(He leaves the shack. One of the prisoners takes Rodney back to
where he was previously tied, and ties him up again before leaving.

Eldon wanders over.)

ELDON: Listen to him, McKay. He's killed eleven people. Eight
before he was sent here, and three since he's been on the island.

McKAY: Eleven, huh? You've got some catching up to do,
haven't you?

(To the others) He's only killed one.

SHEPPARD (disbelieving): Who, him?

ELDON: I told you I'm here because of a mistake.

DEX: I'm sure everyone here on this island says that.

ELDON: Well, as a matter of fact, some of us *are* innocent. Only a
few like Torrell are actual murderers.

TEYLA: You mean they put all their criminals here, regardless of the
crimes they commit?

ELDON: Once only the worst of the worst was sent here, but the
punishment proved to be such a successful deterrent that crime rates
in Olesia plummeted, which meant fewer and fewer prisoners.

TEYLA: Less food for the Wraith.

ELDON: Exactly.

SHEPPARD: So they lowered the bar.

(Eldon nods.)


Olesia CITY. Elizabeth and her team are walking with the Magistrate
and Marin.

MAGISTRATE: They have not returned to the planet?

WEIR: No, and we haven't been able to establish radio contact
with
them either.

MAGISTRATE: They didn't return to the city. Perhaps they
travelled
through the Ring to another planet.

WEIR: No. They would have radioed first.

MARIN: Something must have happened on the island. I'll alert
our
security teams – have them begin a search.

LORNE: We'll join them.

MAGISTRATE: I would advise against that.

WEIR: Would you?

MAGISTRATE: The island is extremely dangerous. Our ships are heavily
armoured. We know the terrain, as well as the prisoners'
tactics.

Don't worry – we'll find them.

WEIR: I hope you do, Magistrate – for all our sakes.

MAGISTRATE: Of course. (He and his people move off as Elizabeth and
Lorne exchange suspicious glances.)


ISLAND. CAMP. In the shack, Ronon is groaning and grunting as he
strains at his restraints.

DEX: I think they're loosening! (He grunts again as he strains
harder.)

SHEPPARD: Take it easy, Chewie – you're gonna cut your damned
hands
off.

TEYLA: The more we struggle, the tighter the bindings get.

(Behind them, one of the metal or wooden panels that forms the wall
of the shack is tugged aside, and Eldon crawls in and moves round to
face the four of them.)

ELDON: You need something like this. (He holds up a small knife.)

McKAY: What about the guards?

ELDON: They stepped away. No-one's watching.

TEYLA: Will you help us?

ELDON: If you'll help me.

SHEPPARD: How?

ELDON: Fix the ship, let me leave with you.

McKAY: Oh for God's sake! How many times do I have to tell you
...

ELDON: I know you can do it. I could see it in your eyes when you
were working that you were holding something back from us.

SHEPPARD (sternly): Rodney?

McKAY: *Nobody* could fix it. (To Eldon) I don't care who you
think
I am, or what you think you saw in my eyes, but it is totally,
completely impossible.

ELDON: Torrell and his men are gonna return soon.

SHEPPARD: He'll fix it.

McKAY: I just said I couldn't!

SHEPPARD: You really suck at lying, Rodney. (To Eldon) We have a
deal.

McKAY: There is one *slight* possibility.

SHEPPARD (to Eldon): See?!

McKAY: I won't actually be able to fix the ship to fly out of
here
but I may be able to cobble together enough power from secondary
systems to activate the DHD. That way we can dial the Gate and leave
on foot. And when I say "might", I mean probably not.

It's a long
shot at best – I'd have to bypass the main power distribution
...

SHEPPARD (to Eldon): Get us outta here.

(Eldon goes to Ronon first and cuts one of his hands free. The
moment he does, Ronon grabs the knife off him and holds the knife
against Eldon's throat.)

ELDON: What are you doing?

DEX: Give me one reason why I shouldn't cut your throat.

SHEPPARD: Well, one, it would make a mess. Look, we made a deal.

Just let him go.

(Ronon glares at Eldon for a few moments longer, then shoves him onto
his back and cuts himself free before getting up and freeing the
others. John crawls to the gap at the back of the shack, checks to
make sure nobody's around, then everyone crawls out. When
they're
gone, the camera pans across the shack to show a radio concealed in
some rags on the floor.)


FOREST. The five of them are making their way towards the Jumper.

John holds up his hand and crouches down. The others follow suit.

DEX: Why are we stopping?

SHEPPARD: This is way too easy. Alright, stay close and (he looks
pointedly at Rodney) stay quiet. (He stands up and moves off as the
others follow.)

McKAY: What?! (To Teyla) Why did say that to me?!

(Teyla shoves him onwards. The team make their way nearer to the
Jumper, then take cover at the edge of the clearing and check the
area. They can see prisoners lurking in the trees nearby. John
looks round at Eldon.)

ELDON: I didn't know anything about this, I swear.

TEYLA: We will never be able to make it to the Jumper – they have
our
weapons.

DEX: We don't need weapons.

McKAY: What about the fact they seriously outnumber us?

SHEPPARD: At least we've got the element of surprise.

DEX: I was beginning to think you were afraid to fight.

SHEPPARD: I'm just naturally lazy, but I will if I have to –
and it's
starting to look like we have to. (To Rodney) How much time do you
need to rework the DHD?

McKAY: Well, in a perfect world, two days.

SHEPPARD: Rodney?

McKAY: Right now – ten minutes, give or take.

SHEPPARD: Alright, we need to create a diversion. We split up and
flank `em. Get `em looking everywhere except the Jumper.

Hopefully
we can buy enough time to steal back our weapons. (Everyone looks
round as the sound of the Gate dialling can be heard.) Or we can
just dial the Gate.

TEYLA: You think they have a DHD?

McKAY: That's impossible.

SHEPPARD: I don't think they're the ones who dialled it.

(A figure in a long cloak races from the direction of the Gate,
followed by a more ghostly image of the figure. The all-too-familiar
sound of a Wraith Dart is heard as it swoops out of the Gate.)

SHEPPARD: Down!

(Everybody ducks out of sight. The Dart heads off, and the Gate can
be heard closing down.)

ELDON: They didn't see us.

DEX: Or saw us and didn't care.

McKAY: Why not?

(John looks up and sees the prisoners fleeing.)

SHEPPARD: Who cares? They left the Jumper.

(They all jump up and head for the Jumper.)


Olesia CITY. The Magistrate and Marin are reporting to Elizabeth
and her team.

MAGISTRATE: I'm afraid the news is not good. Our rescue teams
had
just begun their search on the island when the Ancestral Ring
activated.

WEIR: The Wraith?

MAGISTRATE: It appears a culling is under way. We're not sure
how
many ships are involved but our teams were forced to fall back.

We're
not giving up hope. I'll send teams back in the moment the
Wraith
are gone. Hopefully, your friends will have evaded the culling. I
must attend to this. (He bows and leaves.)


A DINING ROOM IN THE CITY. The Magistrate pours some wine into a
goblet.

MAGISTRATE: I apologise for my tardiness. I had an urgent matter to
attend to – a matter which could ultimately benefit us both.

(He hands the goblet to his guest who we now see for the first time.

It's a Wraith.)

WRAITH: In that case, (it takes the goblet and inhales the aroma of
the wine) apology accepted. (It drinks, and smiles.) Exceptional as
always. I think this is my favourite vintage yet.

(The Magistrate, holding his own goblet, sits at the opposite end of
the table, on which is spread a meal.)

MAGISTRATE: I hope you find the food acceptable as well. My new chef
is quite accomplished.

WRAITH: I certainly hope so. Your previous chef unfortunately proved
to be far more appetising than the meals he prepared.

(The Magistrate laughs nervously. The Wraith puts a forkful of food
in its mouth and snarls appreciatively.)

MAGISTRATE: I must admit, I still find it intriguing to watch you eat
actual food.

WRAITH: Our lineage may have diverged, but there are those of us who
still retain an appreciation for finer things. (It lifts another
forkful of food and looks at it.) And although it may provide a
moment's pleasure, it does not sustain me. (It puts the fork
down,
stands and walks closer to the Magistrate.) This arrangement I have
made with you and your predecessors has served both of us well.

While others of my kind have been forced to sleep between cullings, I
have enjoyed a steady stream of humans for my consumption – and
the
taste of their defiance is sweet. You, in return, have been allowed
to live in peace.

MAGISTRATE: We thank you for that.

WRAITH: But, throughout the galaxy, hives continue to wake, in far
greater numbers than are sustainable, and with a hunger that is most
pressing.

MAGISTRATE: I assure you that I have put measures in place to augment
the population of the island.

WRAITH: Then why is it there are even fewer inhabits on the island?

My kind would have destroyed your entire planet. But I am more
civilised than that.

MAGISTRATE: I thank you for your generosity.

WRAITH: Still – there are interests which must be served. There
are
many Wraith who hunger – and I have promised to provide for them.


The decision you are now faced with is: on whom shall we feed?

MAGISTRATE (terrified): Your needs shall be met. You have my promise.

WRAITH: Good. I would *hate* to see anything happen to you. I do so
enjoy our dinners together. (It grins at the Magistrate, then
snarls.)


PUDDLEJUMPER. Ronon is standing outside keeping watch. He listens
as a Dart swoops nearby, then we hear the Stargate close. Ronon runs
inside the Jumper to report.

DEX: The Dart went back through the Gate.

TEYLA: I do not know why they did not cull anyone.

DEX: Maybe they did. It headed to the mainland when it first came
through.

SHEPPARD: Alright, keep watch. (Ronon heads outside again.)

How's
it coming, Rodney?

McKAY (with his head under a control panel): Slower than I expected,
but faster than humanly possible.

SHEPPARD: Any chance of getting the cloaking generator powered up
too? Could really come in handy right about now.

McKAY: OK, and how about a snack? Maybe you'd like me to make
you a
nice sandwich?

SHEPPARD: Only if it's humanly possible.

McKAY: It will be a miracle if I get the DHD back online, let alone
the cloaking generator. Even if I can manage that, the power will be
intermittent at best.

SHEPPARD: OK, well, FYI, the Wraith have all gone, so it's just a
matter of time before Torrell and his boys return, *with* all of our
weapons.

McKAY (irritably): I get it!

SHEPPARD: Good!


Olesia CITY. Elizabeth and her team are waiting anxiously in a
room. Marin comes in, checking behind her to make sure nobody has
seen her.

WEIR: Marin? What's happened?

MARIN: No-one must know I'm speaking to you.

WEIR: Of course.

MARIN: You should leave, as soon as possible.

LORNE: Why?

MARIN: The Magistrate has just rescinded my orders to send rescue
teams back to the island.

WEIR: What? Why would he do that?

MARIN: Several arrests have been made. Many people in the city have
been apprehended for unspecified violations, to be sent to the island
to increase the population there.

LORNE: To keep the Wraith fed.

MARIN: It's been going on for some time, but never so bad as
this.

The number of arrests has ... I cannot keep quiet any longer. I
*have* to speak out.

(The door opens and the Magistrate comes in, accompanied by several
guards.)

MAGISTRATE: Lies! Seeding fear not only among your own people but
now our guests. I cannot allow it.

MARIN: I was only trying to understand why so many people are being
arrested.

MAGISTRATE: Your job is not to question the actions of this
government. (He gestures, and a couple of the guards step forward
and take Marin's arms.)

MARIN: No! Wait! (To Elizabeth) Help me! Please!

(As she is hustled out of the room, Elizabeth turns to the
Magistrate.)

WEIR: Where are they taking her?

MAGISTRATE: I'm sorry you had to witness that.

WEIR: What crime has she committed?

MAGISTRATE: I've recently learned that Marin has been involved in
a
group seeking to undermine the Olesian government. She's become
very adept at spinning lies to suit her organisation's
treasonable
agenda.

WEIR: Did you or did you not rescind the order to send rescue teams
back to the island?

MAGISTRATE: Why would I do that?

WEIR: That doesn't concern me. My first concern's with the
safety of
my people – and I promise you ...

MAGISTRATE: Everything is being done to ensure their rescue and safe
return. If there's been any hindrance at all, it was because of
Marin.

WEIR: What's gonna happen to her now?

MAGISTRATE: She'll receive a fair trial in our courts.

LORNE: And then what? Sent to the island?

MAGISTRATE: I'm sure where you come from, treason is also
considered
a very serious offence.

LORNE: So that's a yes.

WEIR: Tell me: what else is considered a serious offence around here?

MAGISTRATE: Anything that threatens the welfare of the Olesian
people.

WEIR: Are you sure it's the welfare of the people that concerns
you?

Or just your own?

MAGISTRATE: Choose your words very carefully, Doctor Weir.

WEIR: Oh, I do. Why, is that a threat?

MAGISTRATE: It's advice – from one ally to another.

WEIR: Well, this alliance – it's just been rescinded. (To
her team)

We're leaving. (The Magistrate looks round to his own guards,
who
put their hands on their weapons.) What – you plan to arrest us
too? (The Magistrate looks nervously at the marines and their looks
of determination.) Because you do *not* wanna do that.

(Immediately the marines raise their weapons and point them at the
Magistrate and his guards. Elizabeth and the Magistrate lock gazes
for a moment, then the Magistrate nods in resignation and gestures to
his guards to step aside. Elizabeth leaves the room, the marines
following her.)


PUDDLEJUMPER. Ronon sees movement in the trees nearby.

DEX: Party's over.

SHEPPARD: And we were having such a good time! (He comes out of the
Jumper and watches as the prisoners make their way cautiously towards
the Jumper.) Alright, let's see if we can hold them off. (He
runs
back into the Jumper to address Rodney.) Soon as you get the DHD
back online, dial the Gate and make a run for it. When you get back
to Atlantis, start working on those sandwiches. We'll be right
behind you.

McKAY: Two minutes! Hold `em that long, we're good to go.

(John runs out to join Ronon and Teyla. They wait until the path
seems clear, then run off, Teyla and Ronon going to one side of the
path and John to the other. Taking cover in the bushes, Teyla picks
up a thin branch from the ground and snaps it across her knee to make
two fighting sticks. John, copying the idea, picks up another branch
and slams it down onto his knee, only to wince and hobble when
it's
too thick to break. He bends down and picks up a shorter, but
equally thick, branch. Ronon and Teyla break cover and run deeper
into the bushes as a couple of prisoners run up, crouching down near
the area that they just left. As a third man runs up, John jumps out
and slams his branch across his back, then into his stomach, finally
using the branch to cut his legs from under him. Teyla takes on
another prisoner with her sticks. Ronon, unarmed, fights two men
simultaneously. The fight is evenly matched for some time, but
eventually more prisoners arrive, and they are wielding the
team's
guns.)

PRISONER: Don't move!

(The three of them have no choice but to surrender.)

(In the Jumper)

McKAY (from underneath the console): That's it! I did it!

We're
ready to go!

(He comes up from under the console, only to find Torrell and a
couple of other prisoners standing in the doorway.)

TORRELL: See that? I knew you could do it.

(Rodney raises his hands in surrender.)


SHORTLY AFTERWARDS. John, Teyla and Eldon are on their knees outside
the Jumper with their hands on their heads. Ronon is forced to his
knees as Torrell aims his blaster at the back of Ronon's head.

McKAY: Oh no-no-no-no-no. You don't have to do that. Look, you
want
me to dial the Gate for you? That's fine. There are hundreds of
suitable planets out there you can go to.

TORRELL: And I say there are hundreds of unsuitable planets you can
send me to, aren't there?

McKAY: Yeah, but I won't – I won't send you to one of
them.

TORRELL: I think our best option is to just come with you to your
planet – provided you've got more of these laying around
there, do
ya? (He gestures to the Jumper.)

SHEPPARD: Forget it.

TORRELL: I'm sorry?

SHEPPARD: We'll dial you another address, you can go through, but
we're not taking you home.

TORRELL: You are aware of the fact that we have a lot of weapons
pointed at you, right?

SHEPPARD: Yeah. Well, you're gonna murder us the minute we step
through the Gate anyway, so what difference does it make?

TORRELL: You're very distrustful.

(There's a humming sound in the distance that is getting closer.

Rodney looks up.)

PRISONER: Wait, look!

McKAY (gazing skywards): No.

(The others look up and see a Wraith cruiser descending over the top
of them.)


OCEAN. Elizabeth's Jumper is heading towards the island. A
display
comes up on the windscreen.

LORNE: We've got a Wraith cruiser heading for the island and
I'm
picking up several more on approach outside the atmosphere.

WEIR: Go to stealth mode. Let's find our guys before they do.

(The Jumper disappears from view.)


ISLAND. Outside the Puddlejumper, Torrell stares up into the sky at
the descending ship.

TORRELL: What is that? What *is* that?

SHEPPARD: It's a Wraith cruiser and, trust me, you don't
wanna be
around when it gets here.

(Torrell continues to stare into the sky. Ronon, on his knees next
to him, takes advantage of the distraction and snatches a blaster
from him. He jumps to his feet and aims the blaster at Torrell, who
aims his P-90 at him. The other prisoners all aim their weapons.

John jumps to his feet.)

SHEPPARD: Wait, wait. (To Rodney) Dial the Gate.

(Rodney runs into the Jumper.)

TORRELL (still aiming his gun at Ronon): Stop!

SHEPPARD: If all the prisoners get off the island, where do you think
that ship'll go?

(Inside the Jumper, Rodney punches buttons on the DHD, then stares in
horror.)

McKAY: What?! Oh, no-no-no-no-no. No, no ... (yelling) We've
got a
big problem in here!

(John and Teyla run inside as Ronon and Torrell, still aiming their
weapons at each other, make their way carefully towards the entrance
of the Jumper.)

SHEPPARD: What's wrong?

McKAY: We lost power to the DHD.

SHEPPARD: Why?!

McKAY: I told you the power would be intermittent at best. We should
have dialled immediately instead of standing round and talking.

SHEPPARD: Can you fix it?

McKAY: I don't know!

DEX: They're right on top of us.

TORRELL: We could shoot them down.

TEYLA: Neither your weapons nor ours will damage it.

SHEPPARD: What about the drones – can you patch enough power to
arm
them?

McKAY: They're not as complicated as the DHD ... uh, maybe,
maybe,
maybe one, given the time constraints.

SHEPPARD: Then do it. (He jumps into the pilot's seat.)

TEYLA: Can one drone shoot down an entire Wraith cruiser?

SHEPPARD: Well, maybe we'll get a lucky shot. McKay?

McKAY (working on a console): Almost. Just give me one more ...

and ... OK, we're armed, go, before the power cuts out again!

(John activates the controls and a single drone shoots out of the
Jumper, flies up and impacts on the underside of the cruiser.)

(In the approaching Jumper)

LORNE: Did you see that?

WEIR: A drone.

(In the grounded Jumper)

McKAY: We scored a hit!

SHEPPARD: Great. That's either gonna buy us time or piss them
off.

McKAY: I don't know what we're gonna do now.

WEIR (over radio): Colonel Sheppard. You've damaged the Wraith
cruiser and it's leaving the area ...

McKAY: That's Elizabeth.

WEIR: ... but there are two more cruisers incoming.

(Her voice is coming from a radio in Torrell's belt. He takes it
out
and, as John hurries towards him, hands it over.)

TORRELL: Here.

(John takes the radio and activates it.)

SHEPPARD: Elizabeth, where are you?

WEIR: We're in Jumper Two. We're cloaked, directly above
you. Are
you alright?

SHEPPARD: Our Jumper's disabled. Right now I need you to dial
the
Gate to one of the back-up planets for the Alpha Site. Doesn't
matter which one.

WEIR: Understood. (To Lorne) Do it.

(Lorne starts to dial. On the island, the Gate kawhooshes.)

SHEPPARD: OK, everyone who wanted off this planet – now's
your
chance. (The prisoners turn and run for the Gate. John turns to
Torrell.) Time to go.

TORRELL: Why should we trust you, huh?

SHEPPARD: You wanna stay, stay. I really don't give a damn, but
you
are *not* coming home with us.

ELDON: But ...

SHEPPARD (without taking his eyes off Torrell): Yeah, yeah, yeah,
*you* can come.

(Torrell thinks about it for a moment, then turns to Ronon and
sketches a sloppy salute to him before running off.)

SHEPPARD (into radio): Elizabeth – I need you to keep the Gate
open
until the last of them go through, then shut it down and dial
Atlantis.

WEIR: We can land and pick you up.

SHEPPARD: Negative – just keep the Gate open. We'll take it
from
there. Stay in stealth mode until the Wraith have gone away.

WEIR: Acknowledged.

(On the island, the prisoners are all running towards the Gate. In
the Jumper, John looks out of the window.)

SHEPPARD: Here comes another cruiser.

(In the distance, we hear the Gate shut down.)

(In Jumper Two)

WEIR (to Lorne): Dial Atlantis. (Lorne starts to dial. Elizabeth
speaks into the radio.) We're dialling – head for the Gate.

(The team, together with Eldon, run for the Gate. Above them, as the
damaged cruiser limps away with smoke trailing from it, a second
cruiser starts to descend and fires at the fleeing team. Luckily, as
usual, they couldn't hit the side of a barn door if they tried
and
the shots explode nearby but don't hit anyone. The team reach
the
Gate and throw themselves in as one last lucky blast hits the ground
at the foot of the Gate just a moment too late for the Wraith.)

(In Jumper Two)

LORNE: They're through.

(Elizabeth leans back in her chair and sighs in relief. Nearby, the
cruiser turns and leaves the area.)


OLISIA CITY. The Magistrate runs to a window and puts his hand over
his mouth, staring in horror as the cruiser descends over the city.